#ifndef SOUND_RESSOURCE_HPP
#define SOUND_RESSOURCE_HPP

#include <SFML/Audio.hpp>
#include "AbstractRessource.hpp"

class SoundRessource : public AbstractRessource<sf::SoundBuffer>
{
public:
	SoundRessource(std::string filename);
	virtual ~SoundRessource();
	virtual void LoadRessource();
	virtual void UnloadRessource();
};


#endif
